Case study · Motion capture

How we choreographed 10 dancers and 30 drones from videos of one, with markerless motion capture in Unreal Engine 5

For a 10-dancer conference opener in Chicago in October 2026, MindWorks built the whole number in 3D first, from videos of a single dancer, choreographer Ty Graynor, performing each part. We used the Impulse plugin for Unreal Engine 5 with MetaHuman markerless motion capture, and our tech rehearsal matched the previs closely.

By Dalton Sessumes, founder of MindWorks · Published Nov 4, 2026 · Updated Nov 4, 2026

Video to stagePrevis

What problem did this solve?

Group choreography usually takes shape in the rehearsal room, with every dancer present, and the client often sees it for the first time near the end. For a corporate opening number with 10 dancers, 30 drones and a fixed four-minute slot, that leaves very little room for changes.

Building the piece in 3D first meant the formations, spacing, timing and drone positions could be reviewed and changed before rehearsals started, by people in different cities, from a link.

How did the workflow work?

  1. Film each part. Ty Graynor filmed each of the 10 dancer parts in a studio, one at a time.
  2. Capture. The Impulse plugin for Unreal Engine 5, with MetaHuman markerless motion capture, turned each video into 3D animation. No suits, markers or capture studio.
  3. Stage. We placed the 10 animations and the drone paths on a virtual stage, each figure color coded and numbered so every dancer could find their track.
  4. Sync. The scene ran in time with the show music, about four minutes from start to finish.
  5. Share. We published it as a private browser viewer. You could drag to orbit, pinch to zoom, change the playback speed, loop sections and step forward or back one frame at a time.

How close was the previs to the real thing?

The video above follows four moments in the music through every stage of the process: Ty’s solo video of one part, the 3D previs, studio rehearsal and stage rehearsal. The formations, the spacing and the drone positions lined up closely with what everyone had already reviewed in 3D. Watch the full stage rehearsal with 30 drones and the full show in our LED costumes.

Why does it matter for clients?

“This will be revolutionary for clients that want to be involved in the choreography process beyond just receiving a final product,” says Dalton Sessumes, founder of MindWorks. Producers can give notes on a formation the day it’s built, and the dance company can learn the piece with the full picture in front of them.

Who was involved?

MindWorks was the segment producer for the opening number. Choreography was by Ty Graynor of Ty & Co., the 10 dancers were from Joel Hall Dancers in Chicago, and MindWorks designed the LED costumes and the custom 30-drone show.

Where else can this be used?

Any show where a client wants to see the staging early: product launches, award reveals, LED performer groups and drone shows built around live performers. See our indoor drone shows, LED performers and full show production.

Video: Ty Graynor’s choreography videos, MindWorks previs, studio and stage rehearsal footage, no audio.

FAQ05
What is markerless motion capture?

Markerless motion capture turns ordinary video of a person moving into 3D animation data, with no motion capture suit, markers or capture studio. We used MetaHuman markerless motion capture inside the Impulse plugin for Unreal Engine 5.

Can one dancer create choreography for a whole group?

Yes. Choreographer Ty Graynor filmed each of the 10 dancer parts one at a time. Each video became a separate 3D animation, and we placed all 10 on one virtual stage to check spacing, formations and timing together.

How close was the previs to the real performance?

Very close. Our video follows the same moments in the music from the choreographer's solo video to the previs, then studio and stage rehearsal, and the formations, spacing and drone positions land where the 3D version put them.

Can clients review the choreography before rehearsals?

Yes. The previs runs in a web browser. Clients and producers can orbit the stage, zoom in, play it at different speeds and step through it frame by frame, then send notes before the dancers learn the piece.

Do you need a motion capture studio for this?

No. The source material is regular video recorded in a dance studio. The motion capture happens in software afterward.